Hey, don't get me wrong -- the films all looked great. In fact, maybe they looked a little too good; and for me, having grown up on stop-motion animation, this is sometimes worse than looking schlocky. I can't explain it; it's simply a visceral thing, a personal preference (I felt the same way about the CGI in the later trio of Star Wars instalments -- too perfect). Plus, in characterisation, I noted a ton of pure good and pure evil but not nearly enough gray area. There were too many idealised archetypes for my liking. And that Greenleaf guy never seemed to run out of arrows (did I miss the part where his quiver was magically bottomless?). Anyway, seeing as I truly have no first-hand knowledge of J.R.R.T. and his creations outside of legend and memorabilia, how could my work possibly be Tolkien-inspired? Well, the only conceivable way that this might ever happen (allowing for the reviewer's assumption to be valid, which I believe it isn't) is due to the fact that I've probably, undoubtedly, viewed or read or heard a boat-load of Tolkienesque rip-offs in my day, and if any of them served as fodder for my devisings, then I guess I've been influenced by Tolkien through clones and second-hand sources -- which in turn would account for why Mr. Jackson's films didn't impress me much. I salute him for his ambition and his fastidiousness, but in my humble opinion it's a shame that so many other film-makers ruined it for me before an authentic Tolkien production made the scene. Yes, I'm certain that I'm in the minority. And that's okay; maybe someday I'll come around. But for now, I'm simply weary of the finite and repetitive premises that the epic fantasy genre has been saddled with. This said, in my work I make a staunch effort to shun conventional fantasy gimmickery, Tolkienesque or not, because most of it has become ultra-formulaic and hackneyed by today's standards. I also do not utilise most of the typical fantasy creatures that have been batted around for years -- dragons, fairies, elves, orcs, cauldron-huddling witches, pointy-hatted wizards, etc. -- although I will use them in descriptive reference if need be. Instead, I prefer to create my own creatures and the lore behind them. I hold that it's more authentic this way. I also reject the Hollywood-style exhibitions of fancily twirling swordplay that one finds in stories and film, not merely because they're caricatural and showy, but because such things do not and will not work to one's advantage in authentic battle, where speed and strength are needed far more than flash. I like realism, even in an outlandish story. And I also strive to thwart predictability as well. I don't like telegraphing to the reader where a detail is leading or how a character will react in a given situation. There are too many novels already out there that do this. If you want predictability, re-read one of them, 'cuz I'm taking you elsewhere. I'm hoping to be proof that a writer can be consistent and still keep the twists and turns going. I like leading my readers one way, and then dropping the reins and slapping the horse's patootie so that they're whisked off into wild and untamed unexpectedness. Tell me if I succeed. Now, as for my real influence in story-telling, this honour goes in large part to Edgar Rice Burroughs. I can't begin to tell you how many of his stories I enjoyed while in my twenties, from the Mars and Venus and Pellucidar books, all the way to his one- and two-shot outings. I also had a long-running daliance with Louis L'amour and Richard Matheson novels during this same period -- both of which taught me a specific style of literary technique (utilising gun-slingers and giant spiders to do so). It was also at this time that I began gobbling up mediaeval non-fiction (The Mediaeval Soldier, English Weapons & Warfare 449-1660, etc.) to get me versed in what I needed to know historically if I were ever to become a credible writer.